Rex's Revenge
1st Prize Winner - Sheffield Hallam End-Of-Year Showcase 2020
My Role
Designer - SCRUM Leader
My responsibilities on this project included:
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Level Design
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System Design
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C# Coding
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Team/SCRUM Management
I was tasked with designing some of the level layouts and combat mechanics, coding timing and level systems and co-managed the team alongside the Team Leader.


The Design
From Arcade Shooter to Speed-runner
We learned from QA tests throughout development that speedrunning and recording the fastest time to complete the game was a major draw for players. Therefore, I designed, coded, and implemented a timing system that recorded the player's personal best time to complete the game start to finish.
The Team
Buttered Chicken
Tom Dowker
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Design - Team Lead
Matthew Chapman
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Design - SCRUM Lead
Joseph "Joe" Barry
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Code
Rhianna Dennis
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Character Art
Nathan Thomas
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Environment Art
Yasmin Wilson
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NPC Art
