A game designer who loves creating and experiencing enjoyable, immersive games: whether it’s a personal project, a university group project, or contributing to a huge unannounced project at Sumo Digital. I have strong design skills, particularly in feature design, system design, and in-engine mechanic prototyping using industry-standard software, and an academic background in game design, media, and entertainment.
I love solving design problems using insightful feedback and effective cross-discipline communication to achieve the intended result for the audience and any development partners/directors.
In my undergraduate studies, I took on leadership roles, such as SCRUM master on two cross-disciplinary group projects, including Rex’s Revenge which won 1st prize in the 2020 Sheffield Hallam level 4 end-of-year showcase.
SCRUM Master / Designer
1st Prize Winner!
A small, retro, side-scrolling, arcade shooter created for an end of year university project.
An Asteroids style, couch co-op, wave survival. Destroy all asteroids, avoid destroying your partner, survive.