Project SEU
Project SEU began life as an early college module focused around practicing C# in Unity 3D. However, after the module had ended and most people had left their projects to focus on other things, I brought mine home.
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The end product was a small 2 player local co-op arcade shooter. Taking inspiration from Asteroids(1979), the player(s) would have to survive endless waves of asteroids to achieve the highest score.
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The core design principles for the project revolved around the game being simple, replayable and allowing friends to play together. Therefore, I kept a simple pixel art style, no end-game and had both player character's ready to go immediately.
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My dad, a nearly 30 year industry veteran, provided expert mentorship whilst I worked to complete the project, especially with regards to C# scripting.