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Project SEU

ProjectSEU.jpg
Nebula.png
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Project SEU began life as an early college module focused around practicing C# in Unity 3D. However, after the module had ended and most people had left their projects to focus on other things, I brought mine home.

The end product was a small 2 player local co-op arcade shooter. Taking inspiration from Asteroids(1979), the player(s) would have to survive endless waves of asteroids to achieve the highest score.

The core design principles for the project revolved around the game being simple, replayable and allowing friends to play together. Therefore, I kept a simple pixel art style, no end-game and had both player character's ready to go immediately.

My dad, a nearly 30 year industry veteran, provided expert mentorship whilst I worked to complete the project, especially with regards to C# scripting.

ThStory

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