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Project Raccoon (UE4)
Project Raccoon (AKA, Raccoon's Boatacular Escape, RBE) was a college team project, where I was responsible for all technical design and the majority of in-engine work.
This project used a blueprints to create a pick-up and drop system and an enemy spotlight that would reset the player if they stayed within range too long.
Blueprints
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