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Senor Mistico (UE4)
This project was created at the end of my time at college for a Sumo Digital game jam. I was responsible for all things in-engine, including:
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Level Design & Lighting
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Technical Design & Blueprinting
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Narrative & Quest Design
This project originally made use of my previously developed spotlight system. This system detects, alerts, tracks and kills the player if they get too close to an enemy. However, I decided that the narrative required more of a focus on psychological horror and took out the enemies.
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